Jack Jagger Bomb free by Cheapee Soft, an Android remake of Bomb Jack
-CheapeeSoft Games has announced an android remake of Bomb Jack : Jack Jagger Bomb free.
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CheapeeSoft Games has announced an android remake of Bomb Jack : Jack Jagger Bomb free.
Classic Adventurer is a newspaper about adventure games by Mark Hardistywhich last issue number nine is out as a free download or in printed format.
This issue has for example an article about the GAC (Graphic Adventure Creator) utility.
For Halloween Markus Hohmann (DevilMarkus) has released an Amstrad CPC demo : Halloween 2021 4mb Sample, first they are some noises then the music starts later around 2 minutes 40 seconds.
To create the sample here is his method : I'm using a volume table I calculated for the logarithmic conversion 256 volumes down to 16. I also use nibbles for stereo playback (1 byte contains stereo informations). The imported .mp3 is pre-gained to 100db and I use some filters on the imported sample.
The original source is a musical remake of the game Cauldron II by SoundLogic which you can find also on Youtube.
Border 0 organizes his seventh score contest on the game Amstree till the 31st Novembre 2021. See the site for the rules, you will have to use the WinAPE Amstrad CPC emulator to record a SNR file.
CPC Bullet is a game for CPCRetroDev 2021 contest, but which couldn't be accounted due to a delay in time limit for . It is programmed by Cyrille Gouret, music by Mr Lou and graphism by Titan.
You can download the WIP v2 of CPC Bullet knowing that an enhanced v3 will come (gameplay, graphism).
Gamemplay is simple, eliminate your adversary, without shooting yourself due to a bad ricochet.
A video is available of CPC Bullet on the Amstradiens channel.
PunyInform v3.2 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
Announced by 64Nops, the Benediction Coding partie #1 organized by Eliot took place last week-end. You can read the report and see the photos.
Super Space Fuel Inc. is an EGA game in 16 colors and adlib sound programmed with Turbo C on a 486. It can be played starting on 8088 but its author Peter Bone recommend to use a 386 or 486. It's a connect type game, which you can see a gameplay video by Dosgamert on Youtube.
This article by Krusty on 64Nops is a reflexion on Z80 assemblers for programming for an Amstrad CPC. I know nothing of Z80 assembly, but I found this article interesting to read (english).
Caprice Forever v2021-11 by Frédéric Coste is a modified version of the Caprice emulator (by Ulrich Doewich) for windows (32/64 bit).