News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Machu Picchu Battle, an Amstrad CPC action game by Ezzon

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Machu Picchu Battle par Ezzon est un jeu d'action et d'aventure Amstrad CPC disponible sur Itch.IO.

The Inca Empire is on the brink of collapse under the advance of Pizarro and his men. In a desperate attempt to preserve his power, Atahualpa orders a sacred sacrifice: the life of Pizarro’s baby, whose blood, offered to Pachamama, will invoke her protection. The baby remains imprisoned high in the Andean mountains, and Pizarro faces a crucial mission — to rescue him before the sacrifice takes place.

To access the Mountain of Sacrifice, you will need to obtain the Sacred Leaf, which will allow you to climb to great heights. The shaman will give it to you in exchange for 16 gold coins. One of these coins is kept in a fortress, and the key to enter it is held by one of the Incas you will encounter along your journey.


Youtube video




Hill 19 available thanks to Games that Weren't

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Games that Weren't is a website dedicated to games, finished or not, that were never commercially released (Games that Weren't on Twitter).

This time, Games that Weren't managed to get their hands on Hill 19 (an Ikari Warriors/Commando game with a strategy twist) thanks to its Amstrad CPC developer : Lance Abson. The floppy disks he sent contain the source code for the game and some versions of the game, which was originally intended to be distributed by Gremlin Graphics. You can download everything from their website.


Youtube video



WIP Moonstone by Jean-Marie, an Amstrad CPC remake of a 1991 Amiga/PC game

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After a modification of Turrican, Jean-Marie is working on an Amstrad CPC remake of a 1991 classic for Amiga and PC : Moonstone.

For the moment there is no collision detection nor enemies AI, but you can move through the 4 levels.

The Moonstone Tavern is a dedicated site for the original Moonstone game if you want to know more about it.


Youtube video



SugarDS v1.5a, an Amstrad CPC emulator for Nintendo DS and DSi (and more)

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SugarDS is an Amstrad CPC emulator for Nintendo DS and DSi by Nige Rideout. This version 1.5a features :

  • DSi now has a full 1024K of extra CPC emulated RAM that does not interfere with the Disk/ROM memory area. DS-Lite still only has 512K of expanded CPC RAM
  • Improved Z80 CPU timing - good enough now that I no longer need the old 'CPU Adjust' configuration option which has been removed
  • Improved Dandanator support for poor-man 'ROMBOX' functionality. Most game compilation packs now work
  • Improved disk swap so the 'ready' signal is delayed a bit which seems to improve Infocom games when swapping in/out the save disk
  • Support for a single 16K Extended Upper ROM - name as Sugar06.ROM and place in /roms/bios or in the same directory as the emulator
  • Added DIAGONALS as a d-pad option in configuration. General configuration cleanup
  • Switched to ParaDOS 1.2 (was using v1.1)
  • 1.5a hotfix to fix crash on DS-Lite when loading a new game

And if you are curious and you go check his Github profile, you will see that he has written several other emulators for Nintendo DS and DSi.



RASM v3.0.3 (Polaris) by Roudoudou, a multi platform assembler for Amstrad CPC

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The last version of the multi platform assembler for Amstrad CPC RASM (v3.0.3) by Roudoudou is available since yesterday on Github.

This multi platform assembler for Amstrad CPC (for linux, windows, and also MorphOS on Amiga) let you program for Amstrad CPC. It's recommended to use it with the new emulator also by Roudoudou : ACE-DL.




Pixsaur v1.5, an utility by Gurneyh to convert pictures to Amstrad CPC format

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Pixsaur v1.5 by Gurneyh is an online utility to convert pictures to the Amstrad CPC format, but also for windows, MacOS and Linux on Github.




Transversion v1.1 by David Moore, an action Amstrad CPC game

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Transversion v1.1 is an Amstrad CPC by Dave Moore using the CPCTelera library. It's a port of the 1983 Solar-Fox/Gridrunner game originally for the ZX Spectrum. This version fixes the drawing artefacts sometimes left behind when an enemy projectile disappears off the edge of the grid.

He is also writing a remake of the great classic Wizardry 1 (originally on Apple 2).