News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC







A 128 Kb to 1 Mb Amstrad cartridge for CPC+/GX4000 by Eto

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Eto has just released a new Amstrad GX4000 / Plus cartridge PCB featuring 8 ROM Slots (128 Kb to 1 Mb) on its Github account. You can order the PCB on PCBWay. Pay attention to the DIP switch documentation on the github page as the PCB can be from 128 Kb to 1 Mb.




An Exolon remake for PC by Space-Time Games

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Exolon the continuing adventures by Space-Time Games is a PC remake of the classic Exolon written by Raffaele CECCO in 1987 and edited by Hewson. Don't hesitate to go check the Itch.IO page of Space-Time Games as it isn't the only retro remake he made.


Youtube video



Traffic for Amstrad CPC translated in several languages by Vag

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Vag a traduit Traffic an Amstrad CPC game, a mix of a traffic simulator, arcade and puzzle, in several languages : English, French, German, Greek, Portuguese, Spanish. he also did correct some problems.


Youtube video




PUSHORI64+, an Amstrad CPC reflexion game by Marco Spedaletti written in ugBASIC

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ugBASIC by Marco Spedaletti is a compiled basic which works on many computers including the Amstrad CPC(+). In fact this compiler write the code so a program works whatever the features of the targeted computer, a feature which doesnt exist in hardware will be managed by software. For ugBASIC's github it's here, an official Facebook group of ugBASIC and even an ugBASIC forum.

There is also an IDE for ugBASIC v1.17 still by Marco Spedaletti available on Itch.IO for Windows.

Marco wrote in 2024 a Sokoban game : Soko64+, of course in ugBASIC.

He just wrote PUSHORI64+, a new game inspired by Pushori which was a popular puzzle and skill video game originally developed by Toni Pa (or Tony Pa) in the Flash era. It's based on a rather simple concept, but it requires planning and logic to master. The game involves "clearing" a playing area of blocks that have the same symbol.


Youtube video




Microsoft releases Zork (1 to 3) as open source

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Microsoft makes Zork Open Source. Zork originally was developed on mainframe between 1977 and 1979 by Tim Anderson, Marc Blank, Dave Lebling and Bruce Daniels (rather the enigmas), all students at Massachusetts Institute of Technology (MIT). The first version was developed on a DEC PDP-10 mainframe. Because the program was too large for the microcomputers of the time, they were forced to split it into three parts and develop a virtual machine (Z-Machine) using the Zork Implementation Language (ZIL). They then went on to create the well-known video game company Infocom in 1979.