News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Memory Full, history of the Amstrad CPC demo scene by Hicks (printing done)

-

Last information was 9 days ago (13 October 2023), the books of Memory Full, history of Amstrad CPC demo scene by Hicks are now printed. All shipping should be done for October and should have already started.



Turbo Rascal SE v0.17, Pascal programmation for Amstrad CPC, 8086 and more

-

Turbo Rascal SE (TRSE) v0.17 is out. It's a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the 8086. TRSE supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !

You can join the TRSE group on Facebook.

The video below is a gorgeous Amstrad CPC demo programmed with TRSE : Morketid.



WIP Keymaster's Journey by 21st Century Amstrad, an Amstrad CPC game for the CPCRetroDev 2023

-

Keymaster's Journey by 21st Century Amstrad is a WIP Amstrad CPC gamme for the CPCRetroDev 2023 contest. For the moment you can see the sprites which will be used in the game on their Twitter account.



Jewel Master by Raul Garcia, an Amstrad CPC arcade game for the CPCRetroDev 2023

-

Jewel Master by Raul Garcia (Retromaniacos) is one of the first released games for the CPCRetroDev 2023 contest.

It's a simple arcade game, use QAOP to move and get the 4 treasures. I am blocked at one level (see screenshot below) as there were only 3 treasures.

The video below is showing the game.


Youtube video



Nita by haThus, an Amstrad CPC platform game for the CPCRetroDev 2023

-

Nita by haThus is one of the first released games for the CPCRetroDev 2023 contest.

It's a platform games whose grapgics are really nice. I hope you will be better than me against the ennemies to pick up back all the stolen eggs by the villain.

The video below is showing the game, but on the youtube channel of the creator, there is a video showing how the game was made.


Youtube video



Ghost Trick Delirium by GGP (halloween edition 2023) for CPC+/GX4000

-

Ghost Trick Delirium (halloween edition 2023) by GGP for Amstrad CPC+ and GX4000 is a modification of the recent Ghost Trick for ... Halloween. Available on the Amstradiens Facebook group and Gamejolt.


Youtube video



VEZZA, a Z-machine interpreter for Amstrad CPC and PCW by Shawn Sijnstra and Stefan Vogt

-

Shawn Sijnstra (and Stefan Vogt) continue to update VEZZA his Infocom/Inform/Z-machine interpreter for Amstrad CPC and PCW (and other computers) to play adventure games without needing a memory expansion (Inform format v1 to v8), under CP/M and not Amsdos.

The program you need to dowload is different if you are using an Amstrad CPC (vezza-nb.com) or a PCW (vezza-90.com).





PunyInform v5.1 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

-

PunyInform v5.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.