How to make a game with the Graphic Adventure Creator (Part 1) by Zoë Kirk-Robinson
-A first video of several to let you create adventure games with the Graphic Adventure Creator which also exists on ZX Spectrum, by Zoë Kirk-Robinson.
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A first video of several to let you create adventure games with the Graphic Adventure Creator which also exists on ZX Spectrum, by Zoë Kirk-Robinson.
A new video by John Gage : synchronized music of Robocop (Ocean Software in 1989) on Amstrad CPC (AY in stereo) and C64 (SID in mono).
The original music is written on both computers by Jonathan Dunn with the same octave and tempo.
Pssst is a ZX Spectrum game by Ultimate Play the Game in June 1983. You play Robbie the robot which must protect plants from insects, each one needing a specific weapon. It was written by Chris Stamper (programmation) and Tim Stamper (graphics).
Today, it's an Amstrad CPC version by Salvador Cantero which will be soon released as the programmation is almost done.
Juanito Medina has drawn a nice graphic which you really should take a look at. Hint, check the bottom, no, not the girl...
Edward (JeuxVideo.com) is talking about the Amstrad CPC mascot : Roland in a french short video (about 7 minutes and 30 seconds).
After two games : Defence and Pentomino, Markus Macherey (Shining) goes for a demo, but with a little twist, in fact you are going to need an Amstrad CPC boosted with vitamins. Indeed, you need 1 Mb of RAM and a PlayCity for the sound (9 channels, but the tune written by Nq! is 6 channels) ! Yes, the new wave of programmers doesnt stop to the Amstrad CPC 464, and it's for the good. Lets play with Amstrad CPC with a lot of RAM, external storage and even connected to Internet.
You are a good programmer (or not), you got an Amstrad CPC and a portable Nintendo 3DS console ?
Then you really need SmileBASIC by SmileBoom (japanese studio) to program Amstrad CPC games on the Nintendo 3DS for the price of 9,50 €.
A new version of the Amstrad CPC emulator Sugarbox is out. But at least today the site has an error 500.
A video by Inclouds who is making an arcade stick for Amstrad CPC with used materials.
David Theurer is maybe less known, but he is the game designer of the original Tempest in 1981, released on Amstrad CPC in 1986, converted by par David K. PRIDMORE and edited by Electric Dreams.
More known, Jeff Minter is the author of the classics Defender and Centipede for the 8bit, but also of Tempest 2000 (1994) and Defender 2000 (1995) for the Atari Jaguard console. He also released TxK, a remake of Tempest 2000 on Sony Vita in 2013. Well this year, he will release Tempest 4000 on PC and consoles.