Archives of Genesis8 Amstrad Page from 1999 to 2025 about games, page 1 / 83







An Exolon remake for PC by Space-Time Games

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Exolon the continuing adventures by Space-Time Games is a PC remake of the classic Exolon written by Raffaele CECCO in 1987 and edited by Hewson. Don't hesitate to go check the Itch.IO page of Space-Time Games as it isn't the only retro remake he made.


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Traffic for Amstrad CPC translated in several languages by Vag

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Vag a traduit Traffic an Amstrad CPC game, a mix of a traffic simulator, arcade and puzzle, in several languages : English, French, German, Greek, Portuguese, Spanish. he also did correct some problems.


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PUSHORI64+, an Amstrad CPC reflexion game by Marco Spedaletti written in ugBASIC

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ugBASIC by Marco Spedaletti is a compiled basic which works on many computers including the Amstrad CPC(+). In fact this compiler write the code so a program works whatever the features of the targeted computer, a feature which doesnt exist in hardware will be managed by software. For ugBASIC's github it's here, an official Facebook group of ugBASIC and even an ugBASIC forum.

There is also an IDE for ugBASIC v1.17 still by Marco Spedaletti available on Itch.IO for Windows.

Marco wrote in 2024 a Sokoban game : Soko64+, of course in ugBASIC.

He just wrote PUSHORI64+, a new game inspired by Pushori which was a popular puzzle and skill video game originally developed by Toni Pa (or Tony Pa) in the Flash era. It's based on a rather simple concept, but it requires planning and logic to master. The game involves "clearing" a playing area of blocks that have the same symbol.


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Microsoft releases Zork (1 to 3) as open source

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Microsoft makes Zork Open Source. Zork originally was developed on mainframe between 1977 and 1979 by Tim Anderson, Marc Blank, Dave Lebling and Bruce Daniels (rather the enigmas), all students at Massachusetts Institute of Technology (MIT). The first version was developed on a DEC PDP-10 mainframe. Because the program was too large for the microcomputers of the time, they were forced to split it into three parts and develop a virtual machine (Z-Machine) using the Zork Implementation Language (ZIL). They then went on to create the well-known video game company Infocom in 1979.



Impetus+, a shoot them up for Amstrad CPC+ by Inufoto

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Inufuto is a japanese who write many games, each time for many platforms including Amstrad CPC. He wrote initally Impetus in 2022 for CPC old, this year he is releasing a new version of Impetus+ for Amstrad CPC+ with hardware sprites. You cab check the Youtube channel of Inufuto. Impetus+ is a classic shoot them up game, whose sources you will find on Github.


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Making a joystick with 3D print by Manuel3D

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Manuel3D is the author of 3 Amstrad CPC programs, two utilities : New font for Amstrad CPC and Draw a star, and also a game : the hangman.

On his Youtube channel, he was showing a case for an Amstrad CPC 464.

Today he is showing how to make a joystick for Amstrad CPC with the needed components and 3D printing (thanks to Amstrad Power for the tweet.

Et pour voir le résultat, allez voir cette vidéo du joystick fabriqué sur une partie d'Arkanoid.


Youtube video







The New Zealand Story by Enrique G. Gálvez for Amstrad PCW

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The New Zealand Story is an Amstrad PCW(+) conversion of this classic game by Enrique G. Gálvez. As usual DK'Sound music and sound support, either monochrome gameplay for standard PCW or PCW+ mode with colours, joystick support and faster scanline mode for classic Amstrad PCW. You can see a video of The New Zealand Story on Amstrad PCW below.


Youtube video




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