GRIMM, an adventure game creator for Amstrad CPC in french
-Warning: The following text is taken from the Itch.IO page. I don't think I can do a better job than its author when presenting this utility used to create text adventure games for the Amstrad CPC.
GRIMM is a retro game creation utility to produce text adventure games in the spirit of the Amstrad CPC.
It combines three essential elements:- an adventure engine
- a dedicated editor
- a simple, structured, and readable scripting language
GRIMM is for authors, creators, and retro-computing enthusiasts who want to design parsable adventure games, interactive fiction, and old-school exploration experiences without having to build a complete engine from scratch.
The principle is simple: you write your game's content, organize your locations, objects, and rules, and then generate a final playable version.
With GRIMM, you can :
- create locations, objects, and interactions
- define exits, hidden passages, and conditions
- write an introduction, an ending, and death sequences
- manage Object properties and simple game logic
- Set up a score and usage counters
- Associate images with the introduction, ending, death, or locations
- Export your project as a final playable build
GRIMM is not a modern drag-and-drop game maker. This is a focused authoring tool, built around:
- clarity
- structured writing
- deliberately retro constraints
- an old-school philosophy
It will be particularly suited to those who enjoy :
- the Amstrad CPC aesthetic
- parser games
- text adventures from the 80s and 90s
- dungeon crawlers and exploration
- compact and readable game logic
This project includes :
- the GRIMM editor
- the scripting workflow for GRIMM V1
- export/build tools
- documentation
- files example
This publication corresponds to GRIMM V1, the first stable, production-oriented version. It is in French. The next version will allow the use of English.