Archives of Genesis8 Amstrad Page from 1999 to 2020 about games, page 1 / 59
It’s Halloween and you’re on your way home from work, tired and hungry and wanting nothing more than to put your feet up in front of the TV. But something dark and evil lurks within your home, waiting for you to return...
Unhallowed is a classic text-adventure game with a few twists to make it more palatable for modern players.
Zorro is a platform game written in 1985 by James Software LTD (édited by U.S. Gold) on Amstrad CPC.
On OursoN Retrogames's youtube channel, Kukulcan is showing a speedun in 16 minutes and 26 seconds on Zorro.
After Eric Cubizolle (Titan) who made several superb new loading screens for Amstrad CPC game, it's the turn for Alexandre Nauguet who made this beautiful loading screen for the game Tank by Choice Software in 1987 (edited by Ocean Software), the original screen is the following :
And here is the new one which keeps the original informations :
Lala Prologue by the Mojons Twins was first released in 2010, you can see a complete gameplay video of Lala Prologue by Amstrad Maniaque.
This new version is using their game engine MK1 PSTCRA, Cprslib by Artaburu and WyzPlayer by Wyz.
First announced in 2017 using the CPCTelera framework, Salvador Cantero finally used the MK1 game engine by the Mojons Twins for his platform game Red Planet, the initial version was for ZX Spectrum. You can see the game being finished on Youtube by Amstrad Maniaque.
The game is written by :
- Salvador Cantero : programmation, graphics
- tacha : music and sound effects (I personally like the music)
- masterklown : cover illustration
The game is written by Carlos Pérezgrin and Borja de Tena, music and sound FX by Beyker and A. Pérez, cover art and graphics by Dani Diez, loading screen by BitFans. It is written with the CPCTelera framework by Francisco Gallego.
There is a french interview of Eric Safar on Youtube who is the author of two adventure games : Athanor 1 and 2.
Tommorow friday the 22th 2022 at 10pm (frog hour, so 11pm for the beef eaters), Roudoudou will stream about Amstrad CPC programming : ASIC (on CPC+), hard sprites and integrating music.
PunyInform v3.6 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
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