Archives of Genesis8 Amstrad Page from 1999 to 2024 about developpement, page 14 / 18





New version of the CPC assembler Dorgams

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Dorgams is an assembler in ROM for Amstrad CPC, created by Madram, Drill and Hicks. A new version is available.

The documentation in french and english is available on Dorgams' wiki.



RGAS v1.2.1 by Lachlank (Development for CPC on PC)

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Retro Game Asset Studio (RGAS) v1.2.1 by Lachlank is the next evolution of Amsprite (now defunct). Using .NET, you can create graphics, sound/music levels for Amstrad CPC, ZX Spectrum and Commodore 64.

New features :

  • Check for newer versions at startup
  • Export level to bitmap
  • Level designer list now supports same functions as sprite list (copy, re-order etc).
  • Option to generate level data in RLE (Run Length Encoding) format
  • Option to output width/height bytes at beginning of sprite data (supports 8BP library/framework 8 bits de poder)



Golden Tails by Juan Martinez (Reidrac), an Amstrad CPC platform game

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Golden Tails is a mostly finished platform game for Amstrad CPC by Juan Martinez (Reidrac). The game is inspired by Japanese folklore.

Game screenshots are available on CPCWiki (see link below).

Juan is also the author for Amstrad CPC of The return of Traxtor and Space pest control.

ALl three games are powered by cpcrslib by Artaburu and PSG Player by WYZ.




CPCTelera v1.4 by Ronaldo and RGAS v1.1.1 by Lachlank (Development for CPC on PC)

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CPCTelera is a multi platform (Windows with Cygwin, OS X and Linux) development framework for creating Amstrad CPC games in C and also assembly programmers. Click to see the news of CPCTelera on Github.

Retro Game Asset Studio (RGAS) v1.1.1 by Lachlank is the next evolution of Amsprite (now defunct). Using .NET, you can create graphics, sound/music levels for Amstrad CPC, ZX Spectrum and Commodore 64.





Claudia Converter (special zoom edition) by Eliot

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After iMPdraw (download link), here is a new version of the Claudia Converter utility by Eliot.

it can load .BMP and .SCR created with the ConvIMG CPC utility, to show and modify them with the zoom tool. It manages fullscreen and CPC+ palette.




Amscraft by Lachlank, a preview of an Amstrad CPC minecraft

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Lachlank (author of Retro Game Asset Studio) just showed a preview of Minecraft for Amstrad CPC : Amscraft on Youtube.

It is written mainly in C using SDCC and the framwework CPCTelera, but with assembler to draw blocks. He is looking for help (music for example).




Development for CPC on PC : CPCTelera by Ronaldo and RGAS by Lachlank

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CPCTelera is a multi platform (Windows with Cygwin, OS X and Linux) development framework for creating Amstrad CPC games in C and also assembly programmers. For all features check CPCWiki, for short :

Low-level programming API fonctionnalities
  • A low-level library with support for: graphics, audio, keyboard, firmware, strings, video hardware manipulation and memory management
  • An API for developing games and software in C and Assembler
  • A complete multi-platform building system with support for building CDTs and DSKs automatically. Tools for content authoring (audio, graphics and level editing)

Project creation, management and integrated build system with tools (SDCC compilator...)

autoring tools and command line tools for format conversions (Arkos Tracker, RGAS...)

Retro Game Asset Studio (RGAS) by Lachlank is the next evolution of Amsprite (now defunct). Using .NET, you can create graphics, sound/music levels for Amstrad CPC, ZX Spectrum and Commodore 64.





SymbOS network support development

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Prodatron is working on network support for SymbOS avec with Wiznet W5100 ethernet controller (used on MSX and ZX SPectrum). There is also a W5100 project for the Amstrad CPC.

SymbOS is already able to load a web page, full TCP/IP support done. Still lacking UDP support to be able to use DNS and DHCP.





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