New version of the CPC assembler Dorgams
-Dorgams is an assembler in ROM for Amstrad CPC, created by Madram, Drill and Hicks. A new version is available.
The documentation in french and english is available on Dorgams' wiki.
Dorgams is an assembler in ROM for Amstrad CPC, created by Madram, Drill and Hicks. A new version is available.
The documentation in french and english is available on Dorgams' wiki.
Retro Game Asset Studio (RGAS) v1.2.1 by Lachlank is the next evolution of Amsprite (now defunct). Using .NET, you can create graphics, sound/music levels for Amstrad CPC, ZX Spectrum and Commodore 64.
New features :
A new release candidate of the ANSI-C compiler SDCC v3.6.0 is available for download.
Golden Tails is a mostly finished platform game for Amstrad CPC by Juan Martinez (Reidrac). The game is inspired by Japanese folklore.
Game screenshots are available on CPCWiki (see link below).
Juan is also the author for Amstrad CPC of The return of Traxtor and Space pest control.
ALl three games are powered by cpcrslib by Artaburu and PSG Player by WYZ.
CPCTelera is a multi platform (Windows with Cygwin, OS X and Linux) development framework for creating Amstrad CPC games in C and also assembly programmers. Click to see the news of CPCTelera on Github.
Retro Game Asset Studio (RGAS) v1.1.1 by Lachlank is the next evolution of Amsprite (now defunct). Using .NET, you can create graphics, sound/music levels for Amstrad CPC, ZX Spectrum and Commodore 64.
The last version of the C compilator for PC Z88dk v1.99a is out since December 2015.
One of the new feature is the possibility to use the SDCC engine.
The library CPCRSLIB for the SDCC compiler has been update. It allows to program in C on PC for Amstrad CPC. The CPCRSLIB version for the Z88dk compiler is still from February2015.
This new version is smaller, faster and benefit from the new version (v3.5) of SDCC. There is a new scroll code.
Also you will find an interview of ESP Soft on RetroManiac and another interview of ESP Soft on Video Juegos Retro.
After iMPdraw (download link), here is a new version of the Claudia Converter utility by Eliot.
it can load .BMP and .SCR created with the ConvIMG CPC utility, to show and modify them with the zoom tool. It manages fullscreen and CPC+ palette.
Symbos v3.0 beta is available, with ethernet network support.
Lachlank (author of Retro Game Asset Studio) just showed a preview of Minecraft for Amstrad CPC : Amscraft on Youtube.
It is written mainly in C using SDCC and the framwework CPCTelera, but with assembler to draw blocks. He is looking for help (music for example).
CPCTelera is a multi platform (Windows with Cygwin, OS X and Linux) development framework for creating Amstrad CPC games in C and also assembly programmers. For all features check CPCWiki, for short :
Low-level programming API fonctionnalitiesProject creation, management and integrated build system with tools (SDCC compilator...)
autoring tools and command line tools for format conversions (Arkos Tracker, RGAS...)
Retro Game Asset Studio (RGAS) by Lachlank is the next evolution of Amsprite (now defunct). Using .NET, you can create graphics, sound/music levels for Amstrad CPC, ZX Spectrum and Commodore 64.
A new release candidate of the ANSI-C compiler SDCC v3.5.0 is available for download.
Prodatron is working on network support for SymbOS avec with Wiznet W5100 ethernet controller (used on MSX and ZX SPectrum). There is also a W5100 project for the Amstrad CPC.
SymbOS is already able to load a web page, full TCP/IP support done. Still lacking UDP support to be able to use DNS and DHCP.
After the first Athanor, Eric Safar is working on Athanor 2 this time with bitmaps graphics. You can already see a WIP screenshot of the game on CPCRulez (see source below).
The Elan Enterprise is a new computer which can use Symbos. See the youtube video about this subject made during the Nijmegen MSX fair 2015.
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