Oil Panic by Crazy Piri for Amstrad CPC
-After Tetris and Puzzle Bobble, Crazy Piri has released Oil Panic, un remake of a classic Nintendo game and watch.
Youtube video
After Tetris and Puzzle Bobble, Crazy Piri has released Oil Panic, un remake of a classic Nintendo game and watch.
Nemo 59 is programming in Turbo Pascal on Amstrad CPC a software : a hardware sprite editor for Amstrad CPC+, and much more. I invite you to go see his youtube videos and read his posts on CPCRulez.
He also wrote a pascal framework (TP-tools v0.2 with its documentation), the objective is to have a v1.0 with more pascal units, for Amstrad CPC and CPC+. TP-Tools v0.2 is actually organized in 4 units :
Other pascal units will be added in the future v1.0 (UCrt, USprite, ...).
Mabus Mania by Oscar Llamas (Hicks) is a platform game for Amstrad CPC and ZX Spectrum.
PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
Amstrad CPC World has released a youtube video of the top 150 Amstrad CPC games between 1984 and 2020).
MrT has written a music remake of Cybernoid (Hewson).
This remake has been sampled and being played on an emulated Amstrad CPC on this video by Markus Hohmann.
PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
Novabug presents his personal top 11 of Amstrad CPC games in 2020 on Youtube.
After Tetris, Crazy Piri is working on Puzzle Bobble with a first public beta (v05) available on its discord server (click on the pin at the upper right corner of Discord client). It's good and beautiful, like an old vine.
PunyInform v2.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
Eto has just relased his first game ever for the Amstrad CPC : the Enchanted Stones of Cameronne (download link, also on CPCWiki).
It's a board game called "Cameronne" and based on the great game Ishido for the Gameboy which he played for hours.
Cameronne is written in Locomotive BASIC except for the music, which is using the Arkos Tracker BASIC binary provided by Targhan. Despite being a Basic game, he put quite some effort into optimizing the slow parts. It's of course not efficient as an Assembler game, but he thinks he could hide the annoying slow parts, so it doesn't hurt the gameplay too much.
Special thanks to Mr. Lou for providing the excellent music tracks. And thanks to Targhan for providing an easy way to include music into Basic programs.
It's also possible to play it at that website in the browser. But I recommend to play it on real hardware or a good emulator.
On the website there is also a ZIP file which contains the printing arts for the inlet, disk label and also a small manual with a background short story and the instructions. So it's possible to create a physical release if you want.
Youtube video of the Enchanted Stones of Cameronne game by Xenomorph below.
Arnaud Bouche has updated his game inspired by l'Aigle d'Or : Throne Legacy v1.1. This new version brings the following modifications :
The 2021 edition of the Basic 10 liners has started the 1st February.
Check the twitter of BASIC10Liners for any news and any entrance.
Bob Winner is an action game written in 1986 by Bernard AURE, Bruno MASSON (graphism) and Michel WINOGRADOFF (music). It was edited by Loriciels.
On OursoN Retrogames's youtube channel, Kukulcan is showing a speedrun in 8 minutes and 54 seconds on Bob Winner.
In 2019, Zisquier began to learn Z80 assembly and started to write an RPG game for the Amstrad CPC plus that you can now download on Amstrad.EU.
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