Archives of Genesis8 Amstrad Page from 1999 to 2025 about games, page 3 / 83





Bryan Robsons Super League written by Paul Lamond Games has been preserved

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Bryan Robsons Super League programmed by Paul Lamond Games is a game of football team management (with a mix of physical format with a game board and of course on the computer) for Amstrad CPC, C64 and ZX Spectrum, released in October 1985. Only available on ZX Spectrum, it wasn't yet preserved as DSK for Amstrad CPC (or C64) , it has now been done, DSK made by Shacpc.



Adventure v3 for Amstrad CPC, PCW by Fredrik Ramsberg (original by Will Crowther and Don Wood)

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Adventure by Will Crowther and Don Wood is a an adventure game created in the 1970s and sometimes considered like the first adventure game et parfois considéré comme le tout premier. Adventure a été réécrit par Fredrik Ramsberg et son logiciel de création PunyInform (local download of Adventure). It is available for more than 25 platforms including the Amstrad CPC and PCW.



Spanish traduction of the SF adventure game der Blaue Krystall for Amstrad CPC by MiguelSky

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Der Blaue Krystall est un jeu d'aventure pour Amstrad CPC sorti en 1985 en trois langues (allemand, anglais et français), idée et programmation par Arno SCHROEDER, graphisme par Christina et musique par The Very Cherry Chuckle Gangé. Il a été édité par Rainbow Arts.

MiguelSKy a traduit ce jeu d'aventure graphique en espagnol.

cover of the Amstrad CPC game Blaue Kristall by GameBase CPC



Final version of Speed Racer by Noël MOULIN, an Amstrad CPC action game

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Speed Racer by Noël Moulin is an action game (tron like) for Amstrad CPC. It is available for download on Amstrad.EU's forum.

There are two loading screen for the game, one made by TITAN.


Youtube video



PunyInform v6.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v6.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform.

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform v6.x needs Inform v6.43(or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.



The Hobbit (Vah-ka's Cut) v1.1 by The Mojon Twins for Amstrad CPC

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The Mojons Twins have just released an update to their game The Hobbit (Vah-ka's Cut) for Amstrad CPC and ZX Spectrum. It's an adventure game, a Zelda like game available in english and spanish. You will have to pay at least 3 euros to be able to download it.

This version 1.1 is available only as tape format for the moment. You will have to wait a bit to get a v1.1 disk version.


Youtube video



Mythos, an Amstrad PCW(+) game by Enrique G. Gálvez (originally by Opera Soft)

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Mythos is an Amstrad PCW(+) platform game in 1990 by Eduardo Bellver Castan and Jose Vicente Pons ALFONSO (programmation), Jose QUERAL (graphics). It was edited by Opera Soft.

Enrique G. Gálvez has released Target Renegade for Amstrad PCW(+) in monochrome and 4 colors mode which is available with these two emulators : CP/M Box and ZEsarUX, music and effects with the Dk'Sound, the game is also faster.


Youtube video



Target Renegade, an Amstrad PCW(+) game by Enrique G. Gálvez (originally by Imagine Software)

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Target Renegade is an Amstrad PCW(+) action game in 1988 by Mike LAMB (programmation), Dawn DRAKE (graphics) and Gary BIASILLO (music), with a cover by Bob WAKELIN. It was edited by Imagine Software (a label by Ocean Software).

Enrique G. Gálvez has released two days ago Target Renegade for Amstrad PCW(+) in 4 colors modes which are available with these two emulators : CP/M Box and ZEsarUX, music and effects with the Dk'Sound, joystick support and two players available.



Silk Dust v1.0.3 by Davide Bucci on Amstrad CPC

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Silk Dust v1.0.3 is a text adventure game by Davide Bucci. This version corrects an important bug which was preventing to finish the second part of the game.

Here is the introduction of the game : Today is April 19, 1907. You, Emilia Vittorini, arrived yesterday in Varenna, on the shore of the beautiful Lake Como. You are hosted at the magnificent Villa Briccorosso; Princess Lucilla Briccorosso is preparing the Silk Road Race, a 10,000km rally raid between Cairo in Egypt and Peking in China, to be done by car. You represent ITA, founded by your father, the company that built the car the Princess just bought to use during the rally. The car is supposed to be delivered today. Your role will be to assist the delivery and make sure everything is perfectly functional.

Silk Dust par Davide Bucci, loading screen Silk Dust Davide Bucci, start of the game







Oh Mummry Resurrected by Chris PERVER for Amstrad CPC+ and GX4000

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After Mimo's Quest and Harrier Attack Reloaded, Christ PERVER has released Oh Mummy Resurrected for Amstrad CPC+ and GX4000. It's a modification of the original game by Gem Software (Daren White and John Line), edited byAmsoft in 1984 to be working without a keyboard on Amstrad CPC+ et GX4000, the features are :

  • Redefinable keys
  • Joystick enabled menu and scoreboard controls for GX4000
  • Multicoloured hardware sprites
  • Open-plan pyramids for the player to explore
  • Cartridge version, floppy disc and cassette version
  • Physical cartridge edition to follow

Youtube video



Pixel Prose by Tarjan, a text adventure game for Amstrad CPC in Locomotive Basic

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Pixel Prose par Tarjan is an english text adventure game for Amstrad CPC (and C64) written in Locomotive Basic and assembler without librairies or framework in 40 columns

You wake in a place older than logic and stranger than myth. Light filters through fractal leaves. A paddle hums beneath the soil. Arkanoid is blooming. Lemmings have fallen. Ghosts wait to be eaten.

This is a text adventure. But not like you remember. Or maybe exactly like you remember - if you remember it from somewhere deeper.

Solve puzzles. Eat ghosts. Free the Architect.



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