Archives for the month August 2021 of Genesis8 Amstrad Page





Cosa Nostra by Cheapeesoft, a remake of the Opera Soft Amstrad CPC game

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Cosa Nostra is a game created in 1986 by Opera Soft, a run and gun type game. For its 35th anniversary, Cheapeesoft has released a remake for windows and android. For the curious, a video of Cosa Nostra on Youtube.




CPCemu v2.3.3, an Amstrad CPC emulator by Rainer Loritz is available

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Rainer has released CPCemu v2.3.3. It's available for MacOS, Android, iOS, Linux (x86_64 and ARM, in particular on Raspberry Pi) and Windows.

New version features :

  • Snapshot sizes of up to 576 K (uncompressed only)
  • Default snapshot size can be changed in configuration file
  • New option to use on-screen joystick as cursor keys
  • Several bug fixes, in particular in the context of ROM handling


Infernal Runner JS by Cyxx, a HTML Javascript version of the game by Eric Chahi

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Infernal Runner by Eric Chahi is using a virtual machine and Cyxx did the reverse engineering of the Amstrad CPC .DSKimage and Z80 code to write Infernal Runner JS. This version written in Javascript is reading the .DSK of the game to get the bytcode running in the virtual machine and the original Amstrad CPC graphics in mode 1.

You can also read in german with english subtitles the presentation by Norbert Kehrer : The Virtual Machine Architecture of Infernal Runner and another javascript port of this virtual machine.




Joyce v2.2.15 by John Elliott, an Amstrad PCW emulator

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The Amstrad PCW emulator Joyce v2.2.14 by John Elliott already available for unix and windows, and now also on MacOS (5th August 2021).

This version fixes handling of DSK files with unformatted tracks.



RASM v1.5 by Roudoudou, a multi platform assembler for Amstrad CPC

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The last version of RASM is v1.5 (19th July 2021).

Rasm is now available on Github (documentation included).

This multi platform assembler (linux, windows, but not only like MorphOS on Amiga) let you program for Amstrad CPC.



A musical album made by Keen On Keys with an Amstrad Fidelity CKX100 (MIDI keyboard)

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The Amstrad Fidelity CKX100 is the one and only music keyboard made by Amstrad, for more informations see this page and this other one.

Keen on Keys has made a musical album with this Amstrad CKX100 and also made a test of the MIDI keyboard on Youtube and a short preview made before the long test.

If you are curious enough, you can actually buy one being sold on Le Bon Coin.

Thanks to PulkoMandy for the information.




WIP Shadows of Death by Eric Cubizolle, a Beat them all game on Amstrad CPC

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I am late to write about a WIP game as its release could maybe be soon, it's the beat them all Shadows of Death by Titan (Eric Cubizolle).

You should really go look at CPCWiki and of course the official web site of Titan which has many informations, graphics, pre-version for windows (using the motor OpenBOR) and Amstrad CPC.

Code and graphics are by Titan, musics by Pulsophonic, sound effects and voices by CosmoBuggi.




Ana Rosa 0.1.1, an Amstrad PCW16 emulator by Habi Soft

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Ana Rosa 0.1.1 is a beta of an Amstrad PCW16 emulator by Habi Soft, after an alpha released in 2016.

At the first use of the emulator, you must install the OS of the PCW16 which you will find there.

You can check the doumentation of the emulator.





WIP CPC Tile by AST/Imp4ct, a tile editor to be used with iMPdraw

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CPC Tile by AST/Impact is a tile editor in beta version. It must be used with iMPdraw as it is using its I/O. You can see a video of CPC Tile on Youtube.




Knight Lore ported by Habi Soft on Amstrad PcW16

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Knight Lore released in 1984 on Amstrad CPC has been ported to Amstrad PCW by Habi Soft in 2020 (with color support). This year he is also releasing a version for Amstrad PcW16 (still with color support).

The Amstrad PcW16 released in 1995 wasn't compatible with the previous Amstrad PCW. It had a new graphical OS : Roseanne (single task, 640x480 using VGA). The word processor could read Locoscript but it was written by Creative Technology. The package also included a spreadsheet, address book, diary, calculator and file manager.

You can emulate the Amstrad PcW16 with tje emulator Ana Rosa v0.1.1 by Habisoft.

If you need help to finish the game, go see StrategyWiki.

There is a windows remake of Knight Lore by Peter Hanratty.




WIP The Swarm is coming... by Minilop Software for Amstrad CPC and ZX Spectrum

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The swarm is coming... by Minilop Retroware (on Twitter) is a WIP game for ZX Spectrum and Amstrad CPC. It's a cybernoid like game with 4 levels made on ZX Spectrum and one only on Amstrad CPC for the moment. Graphics are nice, there are two videos available on Twitter :




Spanish and english version of Torreoscura, an adventure game for Amstrad CPC, PCW and more

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Torreoscura by Bieno Marti is an adventure game written with The Quill (Gilsoft) in its Commodore 64, Amstrad CPC and ORIC versions and with the DAAD (Aventuras AD) in its ZX Spectrum, MSX, Amstrad PCW and PC MS-DOS CGA ports :

  • MiguelSky on Amstrad CPC in spanish (in 2020) and soon for the english version
  • Pedro Fernández on Amstrad PCW, ZX Spectrum, MSX and PC-DOS CGA (spanish and english)


Nanako Chronicles (2019) available for download and physical box by the Mojon Twins

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Nanako is a game character first seen on ZX Spectrum, and later in 2009 on Amstrad CPC en 2009 in two game by The Mojon Twins which we find once again 10 years later upgraded in a compilation called Nanako Chronicles (sold by BitmapSoft) which was released in 2019. Today it is available as a download:

  • Nanako in Classic Japanese Monster Castle, a reflexion and platform game, get up the tower in 25 levels to save your sister
  • Nanako Descends To Hell, in this action/adventure game, you must find 4 parts on an artifact to save her village




PunyInform v2.8 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.8 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.




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